Creation of low poly and high poly characters assets Requirements:
- Proven experience to follow up art direction making various characters assets.
- A minimum of 2 years' experience in game development modeling and texturing characters using Marvelous Designer, Maya and ZBrush (or equivalent 3D and 2D programs).
- Experience with physically-based rendered art pipelines and related tools (Quixel, Substance, etc).
- Understanding of Full-Cycle Game Art Development.
- Ability to work with a high degree of self-direction and motivation.
- Strong communication and time management skills.