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Environment / Props Artist

Responsibilities:
Creation of low poly and high poly props and environments

Requirements:
  • Proven experience to follow up art direction making various environment assets (props, building, vegetation etc.).
  • A minimum of 2 years' experience in game development modeling and texturing environments using ZBrush, Maya and Photoshop (or equivalent 3D and 2D programs).
  • Experience with physically-based rendered art pipelines and related tools (Quixel, Substance, etc).
  • Understanding of Full-Cycle Game Art Development.
  • Portfolio.
  • Ability to work with a high degree of self-direction and motivation. Strong communication and time management skills.

Characters Artist

Responsibilities:
Creation of low poly and high poly characters assets

Requirements:
  • Proven experience to follow up art direction making various characters assets.
  • A minimum of 2 years' experience in game development modeling and texturing characters using Marvelous Designer, Maya and ZBrush (or equivalent 3D and 2D programs).
  • Experience with physically-based rendered art pipelines and related tools (Quixel, Substance, etc).
  • Understanding of Full-Cycle Game Art Development.
  • Portfolio.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
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WE ARE PLEASED TO SEE CREATIVE AND PROFESSIONAL SPECIALISTS IN OUR TEAM. LET'S ACHIEVE GREAT RESULTS TOGETHER!
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